Aug. 1st, 2021

alchemistake: (Default)
WEAPON: AMBER GUN. Like the name implies, this gun can shoot little blobs of amber that expand slightly upon contact. They can slow you down if you're hit with them currently, but not stop you. They're about the size of softballs and the amber itself is tough, but brittle enough that it can be broken away. Think of like...rapidly cooling hard candy, only a bit stronger than that.

ATTRIBUTES> None so far!

POWERS:

Bag of Holding: Amber's backpack can carry 5 items at a time with no limit on weight, so long as he can physically lift them himself. If you need somebody to carry things for you into a dungeon, then Amber is your man! Just, you know...be careful with trusting him with fragile things, he's clumsy.

Atelier esc Alchemy(tm): Amber's starting power gives him the ability to combine two items into something brand new, generally an offensive item based on the properties of what he used to make it.

EXAMPLE: If he combines a soda can with Rei's ice magic, he can create a single-use ice grenade. He can create 4 items like this at a time before they must be consumed or desummoned to create more. WARNING: Any items used to create items in this way will be consumed and unrecoverable after use.

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Varian

August 2021

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